![]() ![]() Baymax was seemingly built to be just a bodyguard but soon helped fill the void left by his fathers death, certainly helped by the fact that Hiro installed many of his fathers memories and emotions into Baymaxs core programming. ![]() The tour mechanic where the track selection changes every week is also something I don't hate, although there's not much to do once you finish all the tracks and missions. Baymax is a robotic synthformer created by the young genius Hiro Takachiho when Hiro lost his father Tomeo Takachiho. The roster might be the best any Mario Kart game has to offer, since it brings everyone from the past games back and adds some new ones like Kamek, Chargin' Chuck, Dixie Kong, Pauline, and King Bob-omb, the track selection is great, even though some games could use some more representation (*coughs twice* Double Dash), and I'm quite a fan of the tracks that are based on actual cities, with Mario Kart 8's Booster Pass really making me like them. The controls, while decent for a Mario Kart game on the phone, are still not great, the graphics are okay, but aren't anything noteworthy, and I wish they put more effort into adding more actual characters and tracks rather than just costumes that are considered different characters and reskinned versions of tracks, like the RMX and reverse stuff. Don't get me wrong, Tour still has a few issues. ![]()
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